A heads-up display for the Cosmere RPG system on Foundry VTT v13.
The module gives one actor a persistent dock, panels for everything that actor can do, a docked combat tracker, a token tooltip, and a dice bar beside the chat input. Each piece is a separate feature you can turn off on its own.
| Needs | Version |
|---|---|
| Foundry VTT | v13 |
| cosmere-rpg | 3.1.2 or later |
The module does not load on Foundry v14, because cosmere-rpg does not either.
Paste this manifest URL into the Foundry module installer:
https://github.com/cryptiklemur/cosmere-layout-interface-toolkit/releases/latest/download/module.json
- Dock. One actor, pinned or following your selected token. It shows health, focus, investiture, attributes, and a grid of shortcut slots you fill by dragging rows onto them.
- Panels. Actions, attacks, skills, gear, and extras. The actions panel always lists the rulebook's basic actions, even for a sheet that carries none of its own.
- Combat tracker. A docked tracker that groups combatants and hides adversary names and health from players.
- Token tooltip. Hover a token to read its health as a word instead of a number, with the distance to your own token.
- Dice bar. A row of dice beside the chat input.
Each feature has an Enabled switch. Turning one off stops that part of the HUD from drawing, and the change needs a reload. The rest of the settings are per client, so every player picks their own palette, icon colors, and tooltip delay.
The panel layout takes its inspiration from pf2e-hud by reonZ. No code, stylesheet, or value from that project is used here. Every line in this repo is written for the Cosmere RPG system.
Read CONTRIBUTING.md before you open a pull request. It covers the build, the end-to-end suite, and how to add a feature.
MIT. See LICENSE.